Click the image to make it larger.
Even though we're in the end of September, the leaves are still green in New York City. But Onisuka057's FarmVille farm is clearly headed for autumn with the yellows and reds of what appears to be the Autumn Ginkgo Tree, Maple Tree, Red Maple Tree, Sugar Maple Tree, and Rowan Tree. On top of that, there's also a Maple orchard below, though that seems to have been thrown in at the last minute. Maybe he can build up the bottom of his farm once Halloween comes around. But he has already dipped into the recently released Lighthouse Cove decor with several Tree Arches, Autumn Creeks, and Outdoor Picnics. So yeah, there's a lot of premium Farm Cash goods going on in this one.
Beyond the colors, the next most striking aspect of Onisuka057's farm are the train tracks bordering it, which are actually two-dimensional, but some massive fence-stacking and blue hay bales have fooled your eyes into seeing an elevated "bridge" hanging over "water." That's the sort of low-cost ingenuity farm designers love to see. But while building a bridge out of fences was a bit of improvisation on the creator's part, limited edition railroad decor did come out in FarmVille last fall as part of the Wild West package, so those are real tracks you're looking at there.
Onisuka057 FarmVille farm closeup
Finally, hidden in the top corner is a plume of smoke that's actually another limited edition special--an Old Faithful geyser eruption from the Yellowstone collection.
Have the trees changed colors in your town yet? Does the use of lots of Farm Cash items in a farm bug you? Sound off in the comments. Add Comment
If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist!
Tuesday, October 4, 2011
Monday, October 3, 2011
Disney-branded Facebook games coming in 2012, Playdom head says
Can we all just say, "finally?" During a panel named "The Rise of Social Games" at the f8 Facebook Developers Conference in San Francisco, Disney Interactive and Playdom head John Pleasants revealed that two to four Facebook games surrounding Disney brands will hit Facebook in 2012. The general topic of the panel was the fact that branded social games are taking off.
Pleasants was joined on the panel by Kabam CEO Kevin Chou, EA Interactive head Barry Cottle and Zynga CBO Owen Van Natta. Facebook director of games partnerships Sean Ryan moderated the panel with the preface that branded games will take over the Facebook platform. And he might be right: EA just released The Sims Social, Zynga will soon re-brand its new Adventure World with Indiana Jones and Kabam recently announced The Godfather: Five Families.
Playdom, which Disney acquired in July 2010 for a whopping $740 million, is ahead of the pack with two branded games on Facebook: ESPNU College Town and ESPN Sports Bar & Grill. Both games performed well, thanks to advertising through the ESPN TV network. While Disney owns the ESPN brand, notice how neither of those actually involve the insanely popular Disney characters we've come to love.
Honestly, we're surprised this didn't happen sooner. Consider this: Disney has its own cable TV channel through which it could, in theory, advertise whatever it wants. Pleasants didn't get into why it's taken this long for Disney to throw its cast of characters into Facebook games, but did reveal the power of the Disney name.
Gnome Town, which Playdom launched in the summer--and we enjoyed quite a bit--peaked at 530,000 daily players. But just plopping the Disney logo on top of the existing one made users more likely to spend in the game just through trust of the company's name, according to Pleasants. "We think it's an advantage, if you put game play first," Pleasants said.
It's comforting to hear this emphasized by these developers. (Kabam's Chou shared the same sentiment.) Branded games on Facebook are OK in my book, but the last thing anyone wants to see is the genre become a branding machine.
[Source and Image Credit: VentureBeat]
Are you on board with the growing trend of branded games on Facebook? Do you think developers will maintain integrity as the focus on branded content in their games intensifies? Sound off in the comments. 1 Comment
Pleasants was joined on the panel by Kabam CEO Kevin Chou, EA Interactive head Barry Cottle and Zynga CBO Owen Van Natta. Facebook director of games partnerships Sean Ryan moderated the panel with the preface that branded games will take over the Facebook platform. And he might be right: EA just released The Sims Social, Zynga will soon re-brand its new Adventure World with Indiana Jones and Kabam recently announced The Godfather: Five Families.
Playdom, which Disney acquired in July 2010 for a whopping $740 million, is ahead of the pack with two branded games on Facebook: ESPNU College Town and ESPN Sports Bar & Grill. Both games performed well, thanks to advertising through the ESPN TV network. While Disney owns the ESPN brand, notice how neither of those actually involve the insanely popular Disney characters we've come to love.
Honestly, we're surprised this didn't happen sooner. Consider this: Disney has its own cable TV channel through which it could, in theory, advertise whatever it wants. Pleasants didn't get into why it's taken this long for Disney to throw its cast of characters into Facebook games, but did reveal the power of the Disney name.
Gnome Town, which Playdom launched in the summer--and we enjoyed quite a bit--peaked at 530,000 daily players. But just plopping the Disney logo on top of the existing one made users more likely to spend in the game just through trust of the company's name, according to Pleasants. "We think it's an advantage, if you put game play first," Pleasants said.
It's comforting to hear this emphasized by these developers. (Kabam's Chou shared the same sentiment.) Branded games on Facebook are OK in my book, but the last thing anyone wants to see is the genre become a branding machine.
[Source and Image Credit: VentureBeat]
Are you on board with the growing trend of branded games on Facebook? Do you think developers will maintain integrity as the focus on branded content in their games intensifies? Sound off in the comments. 1 Comment
New Pioneer Trail World Map: Are four more expansions on the way?
Pioneer Trail World Map
That's the logical guess, at least. Zynga recently updated The Pioneer Trail with a brand new World Map that hints at four unreleased areas. Instead of showing the four areas on the Pioneer Trail, the "Travel" button now shows a condensed icon representing the recently-released expansion in a larger map. What's more important, however, is what surrounds it.
Considering this is all we have right now, prepare for some wild speculation. The Pioneer Trail icon is surrounded by four grayed out icons. Moving from most left to right, what first appears is either a castle or a fort, with no trail marks leading to it. Perhaps this is a new area for players to tend to much like the Homestead (maybe players claim Fort Courage for themselves.) To the bottom left is a canyon, which is most likely the long-teased Rattlesnake Canyon.
Directly below The Pioneer Trail icon is what appears to be a Gold Mine, likely alluding to the Gold Rush expansion that has been hinted at since almost day one. (You know, way back when this game was still known as FrontierVille?) Finally, a haunted graveyard of sorts is featured. We seriously doubt Zynga would create an entire expansion's worth of content with a Halloween theme, so maybe this will be the home of future season-specific events.
At this point, who knows what the developer is up to. What we do know, however, is that Zynga has big plans for Pioneer Trail well into 2012. And considering the game has lost the majority of its daily players since it was re-branded in August, we're not surprised Zynga would be working hard to keep the major content releases flowing.
What do you make of this brand new World Map in Pioneer Trail? Do you think Zynga can recover its lost fans with a flurry of major expansions in 2012? Sound off in the comments. 1 Comment
That's the logical guess, at least. Zynga recently updated The Pioneer Trail with a brand new World Map that hints at four unreleased areas. Instead of showing the four areas on the Pioneer Trail, the "Travel" button now shows a condensed icon representing the recently-released expansion in a larger map. What's more important, however, is what surrounds it.
Considering this is all we have right now, prepare for some wild speculation. The Pioneer Trail icon is surrounded by four grayed out icons. Moving from most left to right, what first appears is either a castle or a fort, with no trail marks leading to it. Perhaps this is a new area for players to tend to much like the Homestead (maybe players claim Fort Courage for themselves.) To the bottom left is a canyon, which is most likely the long-teased Rattlesnake Canyon.
Directly below The Pioneer Trail icon is what appears to be a Gold Mine, likely alluding to the Gold Rush expansion that has been hinted at since almost day one. (You know, way back when this game was still known as FrontierVille?) Finally, a haunted graveyard of sorts is featured. We seriously doubt Zynga would create an entire expansion's worth of content with a Halloween theme, so maybe this will be the home of future season-specific events.
At this point, who knows what the developer is up to. What we do know, however, is that Zynga has big plans for Pioneer Trail well into 2012. And considering the game has lost the majority of its daily players since it was re-branded in August, we're not surprised Zynga would be working hard to keep the major content releases flowing.
What do you make of this brand new World Map in Pioneer Trail? Do you think Zynga can recover its lost fans with a flurry of major expansions in 2012? Sound off in the comments. 1 Comment
The CityVille French Riviera Casino: Everything you need to know
Nearly a year after the game's release, it's finally time to unlock the first CityVille Wonder: The Eiffel Tower. We've guided you through building both the Sailboat Hotel and the Tonga Tower, and now Zynga has released the French Riviera Casino to the game. It's the third and final building required to access CityVille's first Wonder, and follows about the same pattern as its predecessors. But that doesn't make it any simpler of a task, so here's everything you need to know:
Players must be at least Level 30 to access the French Riviera Casino. Once you reach that point, you'll come across a new Goal from Edgar. It simply asks that you place the foundation for the building, and rewards you 2 XP for doing so. Keep in mind that you don't have to complete the Sailboat Hotel and Tonga Tower to access this Goal.
However, you will have to finish all three to access the Eiffel Tower. Once you place the new building, it will appear complete with massive tarps, scaffolding and a giant crane. Click on it again to reveal the next giant steps in constructing this massive building in a window featuring three tasks.
Unlock French Riviera Casino
Unlock the French Riviera Casino
* Gather parts to Unlock
* Upgrade one French Business to Level 2
* Master one French Crop to Level 2
Like most buildings in CityVille, you must ask your friends for a list of items, though this time that list is more like a litany. You must ask friends for 12 of each of these items: Roulette Wheel, Dice, Slot Machine, Deck of Cards and Poker Chip. Once you receive one of each, you can place them on your Wish List to possibly make this part pass by more quickly.
Of the French Businesses listed in the Goal, we recommend upgrading the French Restaurant, as it costs the least at 4,500 Coins and holds just 110 Goods, meaning it will be open for collection more often and thus more upgrade points. Choosing the best French crop to upgrade is easy: Go with what's cheapest. That would be the Sun Flowers, which cost just 51 Coins and take 15 hours to harvest.
Inside French Riviera Casino
Once you completed all three daunting tasks, click "Finish Building" to unveil the French Riviera Casino. Of course, the building is functional, but operates much like a standard Hotel. Click on the building to supply it with a whopping 500 Goods. Click it again, and a menu similar to the Hotels will appear. While your city's residents will populate the French Riviera Casino, you can invite friends to boost the building's payout up to three times the normal value.
You can even invite friends as VIP guests after the Casino is ready to be collected. Just click on the hovering VIP icon to select five VIP friends. This is the final building to unlock the Eiffel Tower, so go on and build the first Wonder ever to hit CityVille.
[Source and Image Credit: Zynga]
Have you finished all three buildings to unlock the Eiffel Tower yet? What do you think of how Zynga has handled this new set of buildings? Sound off in the comments. 4 Comments
Players must be at least Level 30 to access the French Riviera Casino. Once you reach that point, you'll come across a new Goal from Edgar. It simply asks that you place the foundation for the building, and rewards you 2 XP for doing so. Keep in mind that you don't have to complete the Sailboat Hotel and Tonga Tower to access this Goal.
However, you will have to finish all three to access the Eiffel Tower. Once you place the new building, it will appear complete with massive tarps, scaffolding and a giant crane. Click on it again to reveal the next giant steps in constructing this massive building in a window featuring three tasks.
Unlock French Riviera Casino
Unlock the French Riviera Casino
* Gather parts to Unlock
* Upgrade one French Business to Level 2
* Master one French Crop to Level 2
Like most buildings in CityVille, you must ask your friends for a list of items, though this time that list is more like a litany. You must ask friends for 12 of each of these items: Roulette Wheel, Dice, Slot Machine, Deck of Cards and Poker Chip. Once you receive one of each, you can place them on your Wish List to possibly make this part pass by more quickly.
Of the French Businesses listed in the Goal, we recommend upgrading the French Restaurant, as it costs the least at 4,500 Coins and holds just 110 Goods, meaning it will be open for collection more often and thus more upgrade points. Choosing the best French crop to upgrade is easy: Go with what's cheapest. That would be the Sun Flowers, which cost just 51 Coins and take 15 hours to harvest.
Inside French Riviera Casino
Once you completed all three daunting tasks, click "Finish Building" to unveil the French Riviera Casino. Of course, the building is functional, but operates much like a standard Hotel. Click on the building to supply it with a whopping 500 Goods. Click it again, and a menu similar to the Hotels will appear. While your city's residents will populate the French Riviera Casino, you can invite friends to boost the building's payout up to three times the normal value.
You can even invite friends as VIP guests after the Casino is ready to be collected. Just click on the hovering VIP icon to select five VIP friends. This is the final building to unlock the Eiffel Tower, so go on and build the first Wonder ever to hit CityVille.
[Source and Image Credit: Zynga]
Have you finished all three buildings to unlock the Eiffel Tower yet? What do you think of how Zynga has handled this new set of buildings? Sound off in the comments. 4 Comments
Game of the Day: Sudoku X
sudoku x game of the daySudoku X is a challenging rendition of the classic puzzle game. It's everything you're used to in Sudoku, but with one mine-bending twist. The object of Sudoku is to completely fill the grid with numbers. You aren't allowed to repeat the same number in any row, column, or 3 by 3 box. In Sudoku X you also aren't allowed to repeat a number in either of the purple diagonals running from corner to corner.
If you manage to finish today's puzzle, try attempting some of the other ones by clicking through the archive at the top!
Click here to play Sudoku X!
sudoku x game of the day sudoku x game of the day
Were you able to complete today's puzzle?
If you manage to finish today's puzzle, try attempting some of the other ones by clicking through the archive at the top!
Click here to play Sudoku X!
sudoku x game of the day sudoku x game of the day
Were you able to complete today's puzzle?
Video Game Roundup: Gears of War 3, Star Fox 64 3D, The Gunstringer
Gears of War 3 has only had, let's say, a billion of advertisements all over the airwaves, so we figured we'd kick off this edition of the Video Game Roundup with a look at the the final game in the popular Xbox 360 trilogy. Then we'll delve into the outer space adventures of Fox McCloud in Star Fox 64 3D, and finish up with a look at the Kinect-only The Gunstringer on Xbox 360.
gears of war 3
Gears of War 3
Gears of War 3 continues the trilogy as you play Marcus Fenix, head of a team of super soldiers known as "Gears" who are intent on combating the various plagues that are infesting the planet Sera (got that?). Human resistance to the hostile enemies known as the Locust have all but wiped civilization out, but that's sooooo previous-game-in-the-series. In Gears of War 2, you made a dent in their forces, but they're still around, and now are joined by some crazy zombie aliens called the Lambent.
If this sounds confusing, we assure you, it isn't, mainly because you'll be way too busy blowing up stuff to care! The action is almost non-stop, and while we were able to complete the game in about a week, it always keeps you guessing with what they'll throw at you next. Our favorite part is... well, we won't spoil it!
The greatest thing about Gears is the fact that this is definitely not meant to be played just by one person. The real draw is when you get a group of buddies together to play through the story at the same time. Instead of protecting some computer-controlled player, having your friends in the roles of these characters makes the game a lot more dramatic!
Of course, instead of saving them, you may just want to throw a grenade at their feet, so the famous competitive modes are also in this version of Gears, and one play is definitely not enough. This game will have you hooked as you score medals and experience to unlock new weapons and characters.
Overall, Gears of War 3 is the best in the series, and our contender so far for video game of the year. Visually, it's a stunner, and while the story does try to add depth, the action is what it's all about. Amazing stuff.
Games.com Score: Five zombie aliens (out of five)
star fox 3d
Star Fox 64 3D
Star Fox 64 3D is the second Nintendo 64 title to get the Nintendo 3DS treatment (the first being the amazing The Legend if Zelda: Ocarina of Time), and in a lot of ways, it's a better fit for the 3D portable. You take control of Fox McCloud as he leads his cohorts (my personal favorite is Slippy) into some very cool space adventures, both in space and on land, and all of which uses the Nintendo 3DS in some pretty innovative ways.
For example, you can use the gyroscope in the Nintendo 3DS to tilt your ship any which way you want, so leaning into turns actually makes a difference. It feels very natural, and when used with the analog controls, you're able to get out of some pretty hair-raising situations. All that moving the system around makes the 3D fuzzy, but you can just turn the 3D slider down all the way for a clear view of the action.
Or you can play without the gyroscope and crank that 3D effect because the game is gorgeous. The stars and backgrounds have a great layering effect that makes this one of the best looking Nintendo 3DS games to come out. It's just a shame you almost have to choose either the gyro controls or the 3D effect, as both don't work too well at the same time.
Still this is a great game that is worth a purchase even if you have played the Nintendo 64 original. And if you haven't? You're in for a treat, as the story takes you from battle to battle, with a few variations that keeps things fresh. The main style of play will have you flying straight ahead as enemies come at you, and you just have to move the target around the screen to fire your lasers and bombs. This happens during many flying missions, although you'll hop in a tank for a very cool diversion a bit later in the game. There's also a free roam style that has you dogfighting against different enemies, including a few characters from the original game that are back to make life a pain for Fox.
The hardware shows off a great experience, although it's not perfect. It's still a lot of fun though (wait until you play against some of your friends in a very cool multiplayer mode) and worth a look!
Games.com Score: Four old rabbits in space (out of five)
the gunstringer
The Gunstringer
The Gunstringer is another Xbox 360 title worthy of a closer look. Made by the guys behind the indie sensation 'Splosion Man on Xbox Live, The Gunstringer uses the Xbox Kinect to bring to life the story of a cowboy with a sordid past out for revenge. And he happens to be an undead puppet. So, yeah, there's that.
Controlling the cowboy puppet is as simple as using your left hand to move him around like a marionette, while using your right hand to point like a pistol and shoot. This is as simple as it gets, folks, but it is a very fun time.
The story is full of laughs (just take a look at some of the audience members in your play), and the game changes it up quite a bit. One chapter will have you swinging your arm from side to side while avoiding boulders, while another will have you swiping at ninja enemies with your very own samurai blades.
Simple to pick up and play (since you're not actually picking up anything) and a great sense of humor make The Gunstringer a must-play game.
Games.com Score: Five wavy tube men -- you'll see (out of five)
gears of war 3
Gears of War 3
Gears of War 3 continues the trilogy as you play Marcus Fenix, head of a team of super soldiers known as "Gears" who are intent on combating the various plagues that are infesting the planet Sera (got that?). Human resistance to the hostile enemies known as the Locust have all but wiped civilization out, but that's sooooo previous-game-in-the-series. In Gears of War 2, you made a dent in their forces, but they're still around, and now are joined by some crazy zombie aliens called the Lambent.
If this sounds confusing, we assure you, it isn't, mainly because you'll be way too busy blowing up stuff to care! The action is almost non-stop, and while we were able to complete the game in about a week, it always keeps you guessing with what they'll throw at you next. Our favorite part is... well, we won't spoil it!
The greatest thing about Gears is the fact that this is definitely not meant to be played just by one person. The real draw is when you get a group of buddies together to play through the story at the same time. Instead of protecting some computer-controlled player, having your friends in the roles of these characters makes the game a lot more dramatic!
Of course, instead of saving them, you may just want to throw a grenade at their feet, so the famous competitive modes are also in this version of Gears, and one play is definitely not enough. This game will have you hooked as you score medals and experience to unlock new weapons and characters.
Overall, Gears of War 3 is the best in the series, and our contender so far for video game of the year. Visually, it's a stunner, and while the story does try to add depth, the action is what it's all about. Amazing stuff.
Games.com Score: Five zombie aliens (out of five)
star fox 3d
Star Fox 64 3D
Star Fox 64 3D is the second Nintendo 64 title to get the Nintendo 3DS treatment (the first being the amazing The Legend if Zelda: Ocarina of Time), and in a lot of ways, it's a better fit for the 3D portable. You take control of Fox McCloud as he leads his cohorts (my personal favorite is Slippy) into some very cool space adventures, both in space and on land, and all of which uses the Nintendo 3DS in some pretty innovative ways.
For example, you can use the gyroscope in the Nintendo 3DS to tilt your ship any which way you want, so leaning into turns actually makes a difference. It feels very natural, and when used with the analog controls, you're able to get out of some pretty hair-raising situations. All that moving the system around makes the 3D fuzzy, but you can just turn the 3D slider down all the way for a clear view of the action.
Or you can play without the gyroscope and crank that 3D effect because the game is gorgeous. The stars and backgrounds have a great layering effect that makes this one of the best looking Nintendo 3DS games to come out. It's just a shame you almost have to choose either the gyro controls or the 3D effect, as both don't work too well at the same time.
Still this is a great game that is worth a purchase even if you have played the Nintendo 64 original. And if you haven't? You're in for a treat, as the story takes you from battle to battle, with a few variations that keeps things fresh. The main style of play will have you flying straight ahead as enemies come at you, and you just have to move the target around the screen to fire your lasers and bombs. This happens during many flying missions, although you'll hop in a tank for a very cool diversion a bit later in the game. There's also a free roam style that has you dogfighting against different enemies, including a few characters from the original game that are back to make life a pain for Fox.
The hardware shows off a great experience, although it's not perfect. It's still a lot of fun though (wait until you play against some of your friends in a very cool multiplayer mode) and worth a look!
Games.com Score: Four old rabbits in space (out of five)
the gunstringer
The Gunstringer
The Gunstringer is another Xbox 360 title worthy of a closer look. Made by the guys behind the indie sensation 'Splosion Man on Xbox Live, The Gunstringer uses the Xbox Kinect to bring to life the story of a cowboy with a sordid past out for revenge. And he happens to be an undead puppet. So, yeah, there's that.
Controlling the cowboy puppet is as simple as using your left hand to move him around like a marionette, while using your right hand to point like a pistol and shoot. This is as simple as it gets, folks, but it is a very fun time.
The story is full of laughs (just take a look at some of the audience members in your play), and the game changes it up quite a bit. One chapter will have you swinging your arm from side to side while avoiding boulders, while another will have you swiping at ninja enemies with your very own samurai blades.
Simple to pick up and play (since you're not actually picking up anything) and a great sense of humor make The Gunstringer a must-play game.
Games.com Score: Five wavy tube men -- you'll see (out of five)
Friday, September 30, 2011
GameHouse hopes to build buzz on Facebook with Bayou Blast
This might be the first and last time you see these words from me: I cannot wait to hit the bayou. GameHouse just announced that its next Facebook game, Bayou Blast, is scheduled to hit the platform this October. Keeping with the recurring "Blast" theme started with Collapse! Blast, this game tasks players with matching gems to make them explode. Sound familiar?
Of course it does, but judging from an early look at the game courtesy of GameHouse CEO Matt Hulett, Bayou Blast brings a fresh twist to the sub genre. You are Bayou, the last remaining firefly of the swamp who must save his friends from a voodoo frog that has captured them in various gems. But rather than simply matching them à la Bejeweled Blitz, you must draw lines of lightning through as many identical gems as you can to destroy them.
Bayou Blast takes this hook and crams it into 60-second game sessions in a race for the high score. Much like its competitors and previous offerings from GameHouse on Facebook, Bayou Blast features weekly tournaments between friends and power-ups that unlock over time and can be bought using either in-game currency or Facebook Credits. These include staples like time extensions, exploding gems and score multipliers.
Bayou Blast gameplay
The game takes on a charming, cartoonish art style, and rewards players for blowing up gems with greater speed. In fact, match fast enough and the game board will burst into flame, which we assume means much more points. "We've really focused on the quality of the game," Hulett tells us. "I've got people outside my office who are constantly looking at different art effects. Like, 'Is the lightning looking the right way when [players] drag the mouse cursor?' The amount of detail they're putting into this game is really great."
According to Hulett, games like Collapse! Blast and soon Bayou Blast mark a significant shift in where the company is headed. About 50 percent of the GameHouse staff is now focused on creating social games for Facebook and mobile devices. (GameHouse was originally focused on downloadable casual games.) Speaking of which, both of these games will receive Facebook-connected versions for the iPhone and iPad early next year. And Hulett is confident that GameHouse's new direction will pay off.
"We have a good shot of being in the Top 10," Hulett gushes. "I think we've gotten really good at Facebook games over the past three to five months. Maybe Bayou Blast will be our first game [with 1 million daily players]." We'll see if Bayou Blast lives up to Hulett's ambitions this October. Until then, check out the trailer below.
Of course it does, but judging from an early look at the game courtesy of GameHouse CEO Matt Hulett, Bayou Blast brings a fresh twist to the sub genre. You are Bayou, the last remaining firefly of the swamp who must save his friends from a voodoo frog that has captured them in various gems. But rather than simply matching them à la Bejeweled Blitz, you must draw lines of lightning through as many identical gems as you can to destroy them.
Bayou Blast takes this hook and crams it into 60-second game sessions in a race for the high score. Much like its competitors and previous offerings from GameHouse on Facebook, Bayou Blast features weekly tournaments between friends and power-ups that unlock over time and can be bought using either in-game currency or Facebook Credits. These include staples like time extensions, exploding gems and score multipliers.
Bayou Blast gameplay
The game takes on a charming, cartoonish art style, and rewards players for blowing up gems with greater speed. In fact, match fast enough and the game board will burst into flame, which we assume means much more points. "We've really focused on the quality of the game," Hulett tells us. "I've got people outside my office who are constantly looking at different art effects. Like, 'Is the lightning looking the right way when [players] drag the mouse cursor?' The amount of detail they're putting into this game is really great."
According to Hulett, games like Collapse! Blast and soon Bayou Blast mark a significant shift in where the company is headed. About 50 percent of the GameHouse staff is now focused on creating social games for Facebook and mobile devices. (GameHouse was originally focused on downloadable casual games.) Speaking of which, both of these games will receive Facebook-connected versions for the iPhone and iPad early next year. And Hulett is confident that GameHouse's new direction will pay off.
"We have a good shot of being in the Top 10," Hulett gushes. "I think we've gotten really good at Facebook games over the past three to five months. Maybe Bayou Blast will be our first game [with 1 million daily players]." We'll see if Bayou Blast lives up to Hulett's ambitions this October. Until then, check out the trailer below.
Subscribe to:
Posts (Atom)