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Thursday, February 2, 2012

City of Wonder will soon leap into the Atomic Age!

In an announcement this afternoon, City of Wonder developer Playdom announced a hotly anticipated content expansion in the popular title. This announcement concerns the future addition of the Atomic Age in City of Wonder, a new age of technological advancement and breakthroughs, that will be accompanied by quite a few new items and features.

For those that are unfamiliar with the term, the "Atomic Age" or "Atomic Era" are terms used to describe the time period following the detonation of the first nuclear bomb in 1945.

So far, we know that there will be more than 30 new buildings released (apparently) at launch of the Atomic Age, along with new technologies (things to research in the Research Tree), new Marvels and more!

Could this mean we see the addition of an Atom Bomb to the military battles between civilizations? Could we see space flight as an option in the research tree? The options seem to be limitless for how far the game could advance in the future, but we're definitely looking forward to seeing this newest set of items and features, when it launches in the game "soon."

FarmVille Fun House: Everything you need to know

For the past week, we've known that a Fun House would soon be coming to FarmVille, and we've been speculating for some time as to what the item would actually do.

Tonight we find that out, as the frame for the Fun House is now available to purchase from the store. Meet us behind the break for a full look at how you can make your own Fun House on your farm.

The Fun House frame can be purchased from the store's Buildings tab for 5,000 coins. The base is quite large, so you might have to move some things.

From there, you'll be able to build the Fun House by collecting the three major building ingredients: 18 each of Wooden Boards, Nails, and Bricks. To be clear, if you click on the "What is this?" button on the Fun House in the market, you are told that the building only requires 10 of each item, but as we can clearly see below, the requirement is 18.

You'll start out with just one ingredient as a boost to get you going, and can then click on the "Ask for More" button associated with each item to be sent to a reverse of the game's free gifts page, where you can send a request to your individual FarmVille friends, in the hopes that they will answer your call for help and send you the item you need. Remember, this only allows you to send requests to those who have that particular ingredient available to send in the first place, so don't worry about not getting what you want.

As usual, if at any time you'd like to stop waiting for your friends to send you items, you can purchase the rest of the required ingredients for 1 Farm Cash each. That's 53 Farm Cash in all, if you chose to only go that route.

Once completed, the Fun House will add a ...unique decorative touch to your farm, but as of this writing, it unfortunately doesn't serve any other purpose rather than being a decoration.

All told, with the recent release of the Turkey Roost, and the release of Orchards, many users already had one or two items on their "To-Build" lists. With the Fun House only making that list longer, it's not surprising why some users are already lashing out at Zynga for making a building that requires so many ingredients, yet serves no purpose.

Either way, if you're the type that simply can't let a building pass you by unfinished, or perhaps you simply really like the look of the completed building, you'll want to make sure to start building the Fun House now, as it will only be available until the end of the game's Country Fair celebration - just 17 days.

With the FarmVille Fun House already causing a bit of a controversy among users, we'd love to hear your opinions on the item. Will you take the time to build the Fun House, or will you save your building ingredients for the Turkey Roost or extra Orchards?

Wednesday, February 1, 2012

Mafia Wars Secret Santa mission ushers in the Holidays for a limited time

For the next five days, Zynga will be ushering in the holiday season in Mafia Wars via the Secret Santa limited time mission. This mission will be available to complete for the next 5 days, however, your own time limit for completing mission will likely not match this overall time limit, so as to allow you to complete the mission multiple times if you so choose (and have time to do so).

The mission requires you to find four mafia members to help you, and you can ask for their help by simply posting a news item to your wall. The possible rewards for this mission are quite varied and are high in number. There are two "Grand" or "rare" prizes associated with this event - a D-07 Proximity Mine worth 70 Attack and 39 Defense points, and a Field Rider motorcycle which has 21 Attack and 71 Defense stats.

There are six uncommon items and six common items available to win. For those unfamiliar with these kinds of special event or timed missions, once it is successfully completed, your pool of participating mob members can receive multiple items from this prize pool, with you earning a slightly bigger portion, since you were the leader, or initiator of the mission.

We're sure this won't be the last time we see something related to the holidays released in Mafia Wars, but it is a nice teaser to tide us over until (if) something bigger does come along.

FarmVille Holiday Tree looks to be returning for 2010

During the Winter Holiday event in 2009, FarmVille players were able to build and expand their very own Holiday Tree in a collection event with friends that saw users passing around wrapped Christmas presents through free gift requests and wall posts. Only once the holidays actually hit did those presents become available for unwrapping, and they account for the many Reindeer, Ornaments, Snowflakes and other decorations that you might have noticed on your veteran friends' farms - those items that aren't available in the store currently.

With the winter holiday season now firmly in place, the question becomes whether or not we'll see a new Holiday Tree released in the game, or whether the tree from 2009 will be making a return. We can now make a pretty strong guess that the latter is indeed the case, as something very interesting has happened to the Holiday 2009 trees that are still on users' farms.

Regardless of how much progress you made on your tree last year (that is, whether or not you reached the 100 present limit), all of that progress has been erased, and removed from the tree, reverting it back to its original state (that being the tree image in this post). Hovering over the tree still shows your present progress from last year (in my case "0/100 Presents Inside"), but the tree is simply tiny.

As of this writing, the tree is unable to buy in the store, if you're a new player who doesn't yet have one, and there are no gifts to be found to send on the free gifts page. So for now, this all seems to just be a preliminary step by Zynga to prepare the game for the "re-release" of the tree, so that all users are on an even footing.

We'll be sure to let you know when the Holiday Tree 2010 collection event starts in the game, so keep checking back with us for more.

UPDATE: After reporting on this development yesterday, we've heard reports, and have witnessed personally, the Holiday Trees from 2009 going through seemingly random bouts of being complete, and being small (as in the picture above). We'll be sure to let you know when there is a definitive answer to this conundrum, so keep checking back.

FrontierVille Sneak Peek: Winter Holiday Pink Tree, Happy Holidays Sign, & Sad 'Lil Tree

If you thought the first real wave of Winter Holiday decorations in FrontierVIlle would be the end of the game's celebration for this year, think again, as we've come across some new leaked images, revealing a trio of additional decorations that may or may not be coming to FrontierVille in the near future.

The items are the Pink Tree (similar to FarmVIlle's Pink Tree decoration), a lighted Happy Holidays Sign (which will match nicely with the lights that can be placed on the ground, or with the lighted "Tend Here" sign), and a Sad 'Lil Tree, giving a nod to Charlie Brown's classic tree with a single red ornament.

No word yet as to whether or not these items will officially be released in the game, or where you'll be able to find them. They could be mission rewards, they could be available to purchase in the store, or they could even be free gifts (granted, that's highly unlikely) - so keep that in mind.

Check out the rest of our Holiday 2010 coverage right here.

FrontierVille Sneak Peek: Axe Target, Spittoon, Varmint Targets & More

Today has been a great day for leaked images from FrontierVille, as we've come across another set of items, this time (apparently) unrelated to the current Winter Holiday theme in the game.

These items appear to all be decorative, and come in the form of an Axe Target, a Spittoon, a log with Varmint Targets attached to the top, a Sewing Machine, and a Duck Pinwheel that will likely spin in the "wind" of the game as an animated item.

Will these be the items that are released after the Winter Holiday theme and season as a whole comes to a close in the game? Or, could these be the rewards we'll receive from some new, as of yet unknown mission - perhaps timed missions, even? It's all very up-in-the-air at this point, so your guess is as good as ours.

Remember, there is no guarantee that these items will officially be launched in the game, or how they will be earned, or their prices (where applicable), so keep that in mind.

Warimals brings the browser-based war of cats vs dogs to Facebook

Rocket Pack, the creators of Warimals have brought what was once just a browser-based game detailing the "only war that ever mattered", the one between cats and dogs, to Facebook. You'll play the game by choosing your side - whether you'd like to be a Cat and fight the Dogs, or vice versa. Choice made, you'll be allowed to customize your in-game avatar, or "General" in your army from a selection of options, and will be able to jump head-first into the fight for dominance over the enemy species.



Gameplay itself begins by being informed that the enemy has stolen your backyard, and you need to reclaim it. For the sake of the argument, I chose to side with the Cats, so your own experience may look a bit different if you choose to play. This portion serves as the tutorial, getting you up to speed about the game, and ends with you reclaiming the backyard as your own home base.

As Warimals truly is about fighting a war against the enemy, you'll be able to enter into battles by choosing your units (up to four per battle to start) and then sending an all-out-attack on the enemy fortifications. Battles take energy to start, which refills over time. Once in a battle, you'll click on your units' pictures to send them into the battle.

Battles are waged in a "tower defense" fashion against other real world players, with most involving a set path that your troops can walk on, that the enemy has defended with various military equipment - in this case troops of their own, or even mouse traps or beehives (and other wacky items). They can even place buildings that spawn new troops over time. Once your army comes upon an enemy unit, or even just a building, they will automatically begin to attack, slowly draining the life bar of the item until the enemy is defeated.

You'll gain cookies for your victories, with cookies being the main currency in the game. You'll use these Cookies to add defensive and offensive items to your own backyard. In this way, you'll be required to continue fighting the enemy in order to earn supplies that can be used to defend your base.

There are also quests that you'll complete over time by simply playing the game. These can be anything from placing a certain defensive item in your backyard, or attacking a certain number of enemies. These quests will reward you typically with more cookies, experience points, and even items you can put in your backyard.

As you level up, you'll gain the ability to attack certain bosses, and if you win, you can claim their land for yourself (this land will have a different design, and a different path for your troops to defend). Of course, bosses will typically be a higher level than you are, and they won't just let you walk into their land without a fight, so you'll need to prepare for battle before sending your troops in. Once you move to a new Backyard, the items in your current base will be added to your inventory, so you don't lose anything in the process.

As Warimals is still in its Alpha state, you may have to fight some bugs, along with fighting either cats or dogs, but the game looks to have a lot of polish and replayability, which is something every Facebook game definitely needs.

If you'd like to start your own war against cats or dogs, head over to the Warimals page on Facebook.