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Friday, September 30, 2011

GameHouse hopes to build buzz on Facebook with Bayou Blast

This might be the first and last time you see these words from me: I cannot wait to hit the bayou. GameHouse just announced that its next Facebook game, Bayou Blast, is scheduled to hit the platform this October. Keeping with the recurring "Blast" theme started with Collapse! Blast, this game tasks players with matching gems to make them explode. Sound familiar?

Of course it does, but judging from an early look at the game courtesy of GameHouse CEO Matt Hulett, Bayou Blast brings a fresh twist to the sub genre. You are Bayou, the last remaining firefly of the swamp who must save his friends from a voodoo frog that has captured them in various gems. But rather than simply matching them à la Bejeweled Blitz, you must draw lines of lightning through as many identical gems as you can to destroy them.

Bayou Blast takes this hook and crams it into 60-second game sessions in a race for the high score. Much like its competitors and previous offerings from GameHouse on Facebook, Bayou Blast features weekly tournaments between friends and power-ups that unlock over time and can be bought using either in-game currency or Facebook Credits. These include staples like time extensions, exploding gems and score multipliers.
Bayou Blast gameplay
The game takes on a charming, cartoonish art style, and rewards players for blowing up gems with greater speed. In fact, match fast enough and the game board will burst into flame, which we assume means much more points. "We've really focused on the quality of the game," Hulett tells us. "I've got people outside my office who are constantly looking at different art effects. Like, 'Is the lightning looking the right way when [players] drag the mouse cursor?' The amount of detail they're putting into this game is really great."

According to Hulett, games like Collapse! Blast and soon Bayou Blast mark a significant shift in where the company is headed. About 50 percent of the GameHouse staff is now focused on creating social games for Facebook and mobile devices. (GameHouse was originally focused on downloadable casual games.) Speaking of which, both of these games will receive Facebook-connected versions for the iPhone and iPad early next year. And Hulett is confident that GameHouse's new direction will pay off.

"We have a good shot of being in the Top 10," Hulett gushes. "I think we've gotten really good at Facebook games over the past three to five months. Maybe Bayou Blast will be our first game [with 1 million daily players]." We'll see if Bayou Blast lives up to Hulett's ambitions this October. Until then, check out the trailer below.

FarmVille iOS Update: Sail to Lighthouse Cove on iPhone, iPad

FarmVille for iOS is keeping up with the Joneses. Zynga just released Version 2.3 of FarmVille for iPhone and iPad, a major update that grants access to the brand new Lighthouse Cove expansion. Now, you can take your coastal farming village with you on your iPhone and iPad. The update doesn't contain much else, but let's not look too ungrateful--these updates are rare.

The update also includes "a barn-full of bug fixes and crash fixes," but what's more important is now we can finally hit up Lighthouse Cove on our tiny, touchy screens. To access the new content, just touch options button on the bottom right hand corner of the screen, and then "Travel to..." and Lighthouse Cove. The transition is surprisingly smooth.

However, you need to have already visited Lighthouse Cove on FarmVille for Facebook before you can check it out on your iOS device of choice. The mobile version of Lighthouse Cove even comes with a brand new theme song that sounds decidedly western, oddly enough.
FarmVille iPhone Lighthouse Cove
While you can access all the new crops, animals and trees the expansion has to offer, you won't be able to fix the place up while playing from your iPhone or iPad. Hey, at least you can keep up with things while in line at the grocery store, you know, buying real fruits and vegetables.

Click here to download FarmVille for iOS Version 2.3 Now >

Have you visited Lighthouse Cove through your iPhone or iPad yet? What do you think of how Zynga handles the mobile version of FarmVille? Sound off in the comments. 3 Comments

Adventure World rockets to over 9 million players, thanks to promotions

Adventure World Mafia Wars promo
And it did so in just under five days. According to Appdata, Zynga's newest release, Adventure World, has finally found its second wind, gaining over 8 million players in almost five days. If you remember, Zynga Boston's debut game sat stagnant at under 500,000 players for over a week after its release. This wild growth is likely thanks to one thing: cross promotions.

Zynga has finally taken advantage of (some of) its 267 million players to give Adventure World some much needed exposure. During its first week on Facebook, the game enjoyed little to no cross promotion between the company's existing games aside from banner ads and the like. But now, Adventure World can be found in games like Mafia Wars through special promotions.

In this particular case, Mafia Wars players have until Sept. 30 to reach Level 5 in Adventure World and receive a special item for their digital mafia don, an Ancient Hammer. While the item won't exactly wow veteran Mafia Wars players, it at least has value to collectors. Before that, we saw hints of Adventure World being advertised within FarmVille, which has yet to happen.

So, you can only imagine how far Adventure World would go if such involved promotions were featured in FarmVille, CityVille, Pioneer Trail and Empires & Allies. However, we were under the impression that this type of cross promotion was through with the release of RewardVille, Zynga's cross-game achievement system that rewards players for using all of its games daily.

Unfortunately, it seems as if the developer can't avoid such arguably invasive practices if it wants all of its games to succeed. And that could ultimately rekindle the ire of its players, many of which are already fed up with resurgent demands to enter new games for items within their favorite games. (Hence the creation of RewardVille.)

Zynga looks like it's more dependent than ever on its swath of existing players, but the developer might want to cook up a more elegant solution of getting those players to play its new games. If not, Zynga might run the risk of losing its most powerful method of growth: the players it already has.

What do you think of Adventure World so far? Do you think players would up and leave if Zynga turned up the heat on its in-game cross promotions once again? Sound off in the comments. 3 Comments

Adventure World rockets to over 9 million players, thanks to promotions

Adventure World Mafia Wars promo
And it did so in just under five days. According to Appdata, Zynga's newest release, Adventure World, has finally found its second wind, gaining over 8 million players in almost five days. If you remember, Zynga Boston's debut game sat stagnant at under 500,000 players for over a week after its release. This wild growth is likely thanks to one thing: cross promotions.

Zynga has finally taken advantage of (some of) its 267 million players to give Adventure World some much needed exposure. During its first week on Facebook, the game enjoyed little to no cross promotion between the company's existing games aside from banner ads and the like. But now, Adventure World can be found in games like Mafia Wars through special promotions.

In this particular case, Mafia Wars players have until Sept. 30 to reach Level 5 in Adventure World and receive a special item for their digital mafia don, an Ancient Hammer. While the item won't exactly wow veteran Mafia Wars players, it at least has value to collectors. Before that, we saw hints of Adventure World being advertised within FarmVille, which has yet to happen.

So, you can only imagine how far Adventure World would go if such involved promotions were featured in FarmVille, CityVille, Pioneer Trail and Empires & Allies. However, we were under the impression that this type of cross promotion was through with the release of RewardVille, Zynga's cross-game achievement system that rewards players for using all of its games daily.

Unfortunately, it seems as if the developer can't avoid such arguably invasive practices if it wants all of its games to succeed. And that could ultimately rekindle the ire of its players, many of which are already fed up with resurgent demands to enter new games for items within their favorite games. (Hence the creation of RewardVille.)

Zynga looks like it's more dependent than ever on its swath of existing players, but the developer might want to cook up a more elegant solution of getting those players to play its new games. If not, Zynga might run the risk of losing its most powerful method of growth: the players it already has.

What do you think of Adventure World so far? Do you think players would up and leave if Zynga turned up the heat on its in-game cross promotions once again? Sound off in the comments. 3 Comments

f8 Developers Conference: Facebook game shares move to the Ticker

Super Mario Facebook Share
You know those annoying pop-ups Facebook displays whenever you try to share something in FarmVille or what have you? Soon, those might be a thing of the past, according to Facebook CEO Mark Zuckerberg. The Facebook boss announced the change in brief during the f8 Facebook Developers Conference, referring to a particularly hilarious Internet meme.

This change applies to Facebook apps across the board, but, of course, we're concerned with the games. According to Zuckerberg, sharing activity will be directly and automatically published to the News Feed or the Games Ticker, depending on what exactly it is you're sharing. And with that comes the privacy concerns.

Judging from Zuckerberg's brief mention of the change, this would cause apps to inform users upon installation exactly what activity they will automatically share. This information is extremely early, but we imagine that, if developers like Zynga were to implement this change, that players would have the be informed of those changes.

Later in the presentation, Zuckerberg mentioned that games will take even more advantage of the Games Ticker, which launched earlier this summer. The Facebook chief showed an instance in which a friend played the word "TEXT" against another in Words With Friends, which was displayed on the Games Ticker. He then proceeded to mouse over that Ticker notification, and it displayed a snapshot of the game board.
Words with Friends Share
Of course, you could then jump into the game and start a match with either player. In short, the day of the game-stopping share notification will soon be over. In its place, much of the viral sharing in Facebook games seems as if it will take place in the Games Ticker. It appears that these changes have already taken place in Words With Friends.

When these specific changes will take place has yet to be announced, though we imagine much of them will be up to the developers. And if FarmVille players' reactions to when Zynga made similar changes to its flagship game is any indication, we're opinons will be ... mixed. We'll keep you posted.

What do you think of Facebook doing away with the game share notifications, automating them and moving them into the Games Ticker? Share with us in the comments. 1 Comment

FarmVille Pic of the Day: Have fun getting lost in Aliciafay03's farm maze

Don't let the look of this farm fool you. Because the first thing someone would notice about Aliciafay03's FarmVille farm is that she's got "FARM VILLE" spelled out in an outline of red, orange, and blue hay bales, which I know isn't a big whoop. Hay bales as a design element have gotten pretty stale in the landscaping community. Bales are good for spelling out visual shout-outs, portraits, and the occasional fun art (care for a whopper?), but there's rarely any impressive ones anymore. But look closer at Aliciafay03's farm, and you'll realize that it's an interactive maze.

Originally designed to be a cornfield maze, Aliciafay03 was eager to debut her farm for Zynga's official Farm of the Week contest, so she released her entry before the corn had a chance to grow. This is probably better, cause a cornfield would've obscured all the clever lettering. What we know about hay bales is that there's a cheat for players to harvest crops faster by trapping your FarmVille farming avatar in hay bales -- now here's where the interactive part comes in -- so if you click one end of this farm, your avatar can't go anywhere but to run through the maze!

Have you ever played in a real cornfield maze? Sound off in the comments. 1 Comment

If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist.

Thursday, September 29, 2011

Social game network Hi5 suffers 'significant' layoffs, pushes onward

Hopefully not sounding too crass, but this is one of the unfortunate if efficient advantages of technology. TechCrunch reports that Hi5, a social game network looking to compete with Google+ Games and Facebook in 2012, has laid off 28 employees. The decision, confirmed by infamous pundit and Hi5 president and CTO Alex St. John, was made in response to new tech:

"We have also been building the next generation site in a new architecture, .NET framework, and have moved away from Open Source and Java technology," St. John told TechCrunch. "As we have recently turned the corner on our technology migration efforts we have been able to significantly reduce the number of positions required to support the older hi5 site and are in the process of re-organizing the company to focus entirely on the development and deployment of our next generation social play site."

Simply put, technological advances in how the future Hi5 website will work has led to automation in web support that was before handled by multiple employees. Since the new website can handle much of those tasks on its own, 28 of those full-time and contract workers were deemed no longer necessary. TechCrunch recalls this is far from the first time Hi5 has trimmed the fat, so to speak.

The company, originally a general-use social network, has since pivoted toward capitalizing on social gaming. Early next year, it will unveil its next generation social gaming network with 28 fewer people to celebrate, sadly. "The departing folks were very talented and we hated to let them go but our business is changing rapidly now," St. John said to TechCrunch. "We hope that other great companies in this area snap them up quickly."

Even with its automated enhancements, it will be interesting to see just whether Hi5 can hop into the ring with the big league players, Facebook and Google. Its strategy doesn't seem to be one of scale, so we're intrigued to see what's up St. John's sleeve. Regardless, best wishes to those 28 unfortunate folks--may you find super awesome gigs elsewhere.

What do you think of this news just as Hi5 prepares to enter its next phase of social gaming? Do you think the company could become a viable competitor to Facebook and Google in social games? Sound off in the comments. Add Comment

Zynga reveals Mafia Wars 2, to be a 'badass' Facebook game [Video]

To most, Facebook gaming is nothing but farmland, cows and rainbows with a dash of brand endorsement. Zynga, one of the stereotype's main offenders, hopes to set the record straight with Mafia Wars 2. A full-blown sequel to the original text-based Facebook RPG (role-playing game), Mafia Wars 2 will bring the franchise into "a vast 3D world where being bad never felt so good."

Judging from this early artwork and the ... interesting trailer below, it seems as if Zynga could make good on previous speculation that its next Mafia Wars game would take a more literal approach in paying homage to its inspirations.

The trailer is set to Jane's Addiction's "Mountain Song," you know, so its badassery really sets in. Jokes (about the narration) aside, the video is impressively-edited with its stylistic, "golden" approach to blood and gore.

Unfortunately, all we know about Mafia Wars 2 is apparently how badass it's going to be. While that may be all some need to get psyched, you can check out and "Like" the game's official Facebook fan page to find out more about the game.

Oh, and you'll score some early items for the game by hopping on board early like some accessories for your character and decorations. These already tell us a great deal about the game--fully customizable 3D avatars, anyone? Alright, now we know you're hyped.


[Video and Image Credit: Zynga]

Are you excited to get your clickers on some fresh gang bustin' in Mafia Wars 2? What did you think of the announcement trailer? Share with us in the comments. Add Comment

Finally, hang out with your Android buddies in Hanging With Friends

It looks like Tuesday is unofficially Zynga Game Day, as the company just announced that Hanging With Friends is now available for free on the Android Market. Keep in mind, this comes just minutes after the company revealed Mafia Wars 2. Even better news than the fact that Android players can get in on Zynga With Friends's second mobile game is that it's now cross-platform ready.

Yes, now you can play both your iPhone-toting friends and your best Android-owning enemies buds in this crazy take on the classic pen and paper game of Hangman. In case you're unfamiliar, Hanging With Friends takes the popular turn-based exchange of the wildly popular Words With Friends and applies that to a wacky game of Hangman, but with some twists.

For one, players who choose their word for an opponent are limited by the letters provided to them. Then, that challenge is sent to a player who must guess the word with a limited amount of guesses. This exchange of posing challenges and guesses continues asynchronously until one player loses all of their balloons and falls into a pit of lava or other various deathtraps.

Luckily, you have a series of power-ups at your disposal that can restore some of your guesses or reveal letters that may or may not be part of the word your friend chose in secret. Of course, these boosts cost Coins, which you can accumulate over time by winning Hanging With Friends matches or purchasing them outright in-game.
Gallery: Hanging With Friends on Android
Of course, the Android version contains all of the features that its iOS counterpart sports, like the ability to play up to 20 games at a time, in-game chat and push notifications. Finally, you can add friends via your existing With Friends account, or just connect to Facebook (like everyone else) to find more folks to crush with your wordsmithery. Have at thee, Fandroids.

Click here to download Hanging With Friends on the Android Market Now >

Are you psyched that Hanging With Friends has finally come to Android? What other Zynga games do you hope to see on Android phones on the future? Sound off in the comments. Add Comment

Game of the Day: Alchemy

alchemy game of the dayAlchemy is a game of strategy and wit. Carefully place runes and turn the entire board to gold. You can only place runes next to pieces of the same color or shape. However, you can place a rune of any color or shape next to a grey stone. If you can't place the rune, you may discard it. But be careful, discard four runes in a row and it'll be game over! If you fill a row or column with runes, they'll all disappear, opening up the board. Similarly, a skull will let you destroy any rune on the board.

Alchemy may seem complicated at first, but once you grasp the basics, you'll be hooked on its addictive gameplay. Good luck!

Click here to play Alchemy!
alchemy game of the day     alchemy game of the day
What did you think of Alchemy? Where you able to turn lead into gold?

Chuck star Yvonne Strahovski is awfully addicted to Angry Birds

Another falls to the power of casual games. Just as actress Emma Stone had to go cold turkey on FarmVille, Chuck star Yvonne Strahovski has admitted to Collider an acute Angry Birds addiction. The actress (and voice of Miranda Lawson in Bioware's Mass Effect series) told the website she's not just hopelessly addicted to the game, but has some serious bird-slinging game.

"I don't know if this classifies as a video game, but I have a terrible obsession with Angry Birds," Strahovski admitted to Collider. "I have 3 stared every single level that has ever come out ever except for this one in this moon thing that just came out." Well, she already has me beat, it seems, and likely many of you.

When asked whether she used YouTube or something else to cheat, the Australian starlet replied, "No. I am legitimate. The only thing I looked up is that I could't find the last two golden watermelons in the Rio version. I could't find them. I was like, 'Where are the watermelons?!' So I had to go online and find out where they were." Alright, we get it, so you know your stuff.

Her next mission? Clear every level in the game with 100 percent using the Mighty Eagle. Well, I guess that's about the only challenge she has left, considering she's obliterated every last level. After that, maybe she might consider voice over work for the upcoming Angry Birds movie when it goes into production in oh, I don't know, two years? And who knows, maybe you'll catch her in a Starbucks, flicking away to destroy your high score sometime soon.

[Via Kotaku]

[Image Credit: Collider]

Are you still addicted to Angry Birds after all this time? Have you accomplished more in the game than lovely Yvonne? Sound off in the comments. Add Comment

Wednesday, September 28, 2011

Capital One gets in Zynga's wallet with FarmVille, CityVille, Pioneer Trail

Capital One asks Zynga once again, "What's in your wallet?" To which the developer replies, "Why, FarmVille, CityVille and Pioneer Trail, of course!" Mashable reports that the national financial services firm has teamed up with Zynga again for three brand new in-game branding promotions involving Capital One's infamous goat character. Well, two outta three, at least.

Granted, keep in mind that these promotions are slowly rolling out to players, as I've yet to see most of them in my games. Starting with none other than FarmVille, Capital One returns (remember the Visigoths?) with its beloved goat to the game as a breedable animal, which comes just in time for the slew of Breeding Pens in the game.

CityVille, on the other hand, simply features a Capital One-branded Bank for players to use, and opening it offers players a bonus decoration as well as additional Coins, Energy and other resources. Pioneer Trail has its very own set of Goals to help the goat-on-arrival find his lost band mates, which ultimately reward players with a Capital One goat of their own.

This is the second time Capital One has worked with Zynga this year in a branding promotion, and it comes hot off of the heels of a Best Buy promotion conducted through CityVille. And this will be far from the last branded promotion to be featured in a Zynga game. (If anything, the work of Ecko|Code speaks to its popularity.)

The San Francisco-based (but global) developer is joining forces with Lucasfilm to bring Indiana Jones into Adventure World, Zynga Boston's debut Facebook game. Considering the game has been retitled, "Adventure World: An Indiana Jones Game," it could be the first Zynga game built entirely around a brand. So yes, branded Facebook games are here to stay.

Are you psyched for these upcoming in-game promotions across the company's three most recognizable Facebook games? What do you think of the movement toward branding in Facebook games overall? Sound off in the comments. Add Comment.

MapleStory Adventures hits over 3M players, new classes coming soon

You'd think an astronomical divorce rate would scare players away, but nay. Nexon announced today that its first crack at Facebook games, MapleStory Adventures, has touched the chibi-loving hearts of over 3.2 million monthly players. While this number pales in comparison to the 100 million players that have jumped into the original game, it's impressive considering.

But not necessarily surprising. First of all, have you ever met a MapleStory fan ... or should I say fanatic? Second, the "click things and cute things happen" approach could certainly keep players hooked. Now that the Facebook version has roped in a few million, we imagine the Korean studio looks to bring its 414,000 daily players, according to AppData, up closer to six digits.

And what do you know, the company just announced that new classes are coming to MapleStory Adventures to give players more variety to work with than merely "Magician" and "Warrior." (Admittedly, classes are a bit lean at the moment.) While Nexon didn't reveal any specifics, we hope the new classes somehow involve adorable dragons ... somehow.

In addition to the recently-introduced Sky Scraper area, Nexon plans to add multi-character slots, personal spaces that players can customize and to localize MapleStory Adventures in Spanish, French, German, Chinese and more. In short, this is Nexon's way of saying: Stay tuned, because there is plenty more to come. We guess some 400,000 of you have no issue with that.

Have you been playing MapleStory Adventures on Facebook? What do you think of the game so far, and what classes do you hope Nexon adds to the game? Sound off in the comments. Add Comment

New study finds Facebook games might do the economy good

The Facebook Economy
The success of Facebook gaming goes beyond Facebook. Based on an economic impact study released today (courtesy of the University of Maryland), Facebook games, applications, and social plugins (e.g. "Like" buttons, fan pages, Facebook Connect, etc.) are responsible for adding somewhere from 182,744 to 235,644 full-time jobs, and $12.19 billion to $15.71 billion into the US economy.

Seeing that the Facebook platform has only been around since May 2007, the growth has been tremendous. The study cites Zynga as an example as the most successful venture on the Facebook platform, primarily thanks to hits like FarmVille, Mafia Wars, and Words With Friends. Zynga itself has 2,000 employees with the company valued at $15 to $20 billion. Whereas, Playfish was bought by EA for $300 million, and Playdom was bought by Disney for $763.2 million.

The study, created by professors of the Center for Digital Innovation, Technology, and Strategy at the Robert H. Smith School of Business, moves on from counting the numbers of direct employment to uncovering jobs indirectly created by Facebook apps. It then estimates the economic value of all those jobs, which means analyzing salaries and benefits. Still skeptical? They're calling it the "Facebook App Economy" and you can read all about it here.

[Image Credit: Visual Economics]

[Via SFGate]

Do you still think that Facebook games are a waste of money? Do you know anyone who's been able to make a living thanks to Facebook games? Add Comment

FarmVille Pic of the Day: Take a bite out of Deanna2u's BLT burger farm

Is it farm art or food art? Is it a burger or a BLT sandwich? Either way, it looks delicious! Today, we put aside landscapes and abstract pieces to go for still-life with hay bales, because I can't remember a time where a FarmVille farm managed to induce as much drooling as Deanna2u's simple, perfect creation.

Deanna2u chose bold bright colors on a black outline and a blue field, layering the bun's insides with what looks like cheese, ham (or an ultra rare cooked patty), lettuce and tomatoes. Is it just me or do the tomatoes actually look like they're smiling?

What other objects would look delicious on a farm? Sound off in the comments. Add Comment

If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist!

Adventure World Cheats and Tips: A Tool Upgrades Guide

There may not be another Zynga game in which Energy is more important than in Adventure World. Every switch thrown, every puzzle solved and beastie whacked costs you the Facebook game juice. Players often find themselves without Energy minutes into an Expedition. But this isn't the time for whining--it's time to show you the value of upgrading your Tools and how to do it.

Tools: The Game Changer
If you noticed, each piece of debris and monster has a life bar, and normally take multiple hits with your Whip or Machete to whittle down. This, of course, quickly becomes a waste in later Expeditions purely due to the amount of obstacles in your path. But increasing the amount of damage your various Tools inflict against said baddies could considerably reduce the Energy spend in-game.

For instance, say a Snake has three hit points and is Level 5. Since monsters can hit back in this game, it could take three to five Energy before an enemy goes down. Now, imagine if you had upgraded your Whip to Level 2. Offing that Snake would take just two to four Energy with a beefier Whip. The same situation applies to Tools like the Machete.
Adventure World Tool Shop inside
And Now For Your How-To
Adventure World Tool Shop outsideUpgrading your Tools in Adventure World is simple. All you need to do is head back to Base Camp from an Expedition, and look for a makeshift hut that should already be in place in your headquarters. When you click on the Tool Shop, a window will appear featuring all the Tools you've found thus far on your journeys. Click on the Tool you wish to upgrade.

Once you click on a Tool to upgrade, you'll notice that each Tool costs Coins to upgrade. That's it--no asking friends to help you out with materials or farming certain crops for special items. Just the goods you find during your travels in search of El Dorado. However, Coins are actually quite rare in this game, so you'll need to save and spend wisely.

When you have enough Coins for an upgrade, just click on the appropriate icon to pay up. Tool upgrades are also level-locked, meaning you must reach a certain level for most Tools before being able to upgrade them using Coins. If you're feeling impatient, you could always unlock access to those higher level Tools early using Adventure Cash.

Just One Small Catch...
However, some Tool upgrades do require an extra boost: your Tool Shop. Yes, the building itself can be upgraded, too. And this time, you will need items from your friends. (Just think of how things work in CityVille.) Luckily, you only have to do this about twice to unlock access to all of the game's Tools. Then, it's back onto leveling up to access new upgrades for Coins.
Adventure World Tool Shop Upgrade
Upgraded Tools are hands-down the way to go, if you want to save precious Energy for the good stuff, that is. You know, exploring ... uncovering the secrets of El Dorado? That kind of stuff. Your wallet might thank us later.

Click here to find all of our Adventure World Tips in one spot >

[Source: Zynga]

Have you upgraded your Tools in Adventure World yet? What other Energy-saving tips might you have for your fellow adventurers? Sound off in the comments. 1 Comment

Tuesday, September 27, 2011

Want to taste the FarmVille crops you harvest? Take a trip to Turkey

FarmVille Restaurant
Oh, how the tables have turned, Zynga. It looks like some industrious folks in Göreme (a small town in the historical Cappadocia region of Turkey) cooked up the brilliant idea of opening their own FarmVille restaurant. There's only one small problem: We're sure Zynga is flattered, but we doubt these super fans have the clearance for such a fine establishment.

Kotaku's Stephen Totilo found the restaurant while on travels through the visibly gorgeous country, and took a few snapshots. The "FarmVille Cafe & Restaurant" even uses the official FarmVille logo and dishes inspired by the game like Shepherd Salad and FarmVille Salad, and more general items like Tuna Fish Salad and Chicken Salad.

There are certainly more dishes available, but these are all we can point up. I guess Turkey has some seriously devoted FarmVille fans ... and even more savvy entrepreneurs. If you want a taste of FarmVille, you better book a flight now--knowing Zynga, this probably won't last much longer. (Sorry, Turkish dudes.)

Bossa Studios's Facebook debut, Monstermind, will crush your dreams

But in a good way, we promise. Like the U.S., folks in the UK are super cereal (isn't that what kids are saying these days?) about the social games movement. The Guardian reports that Shine TV has acquired London-based social game startup Bossa Studios for an undisclosed amount.

Elisabeth Murdoch's TV production company (recently bought out by daddy's News Corp) has reportedly been eying social gaming for a long time. And what do you know--her timing could not have been better.

According to The Guardian, 11-month-old Bossa Studios looks to unveil its first project, Monstermind (pictured), next week on Facebook. However, it looks like the game is available now on Facebook, though in an "open beta." (For all intents and purposes, the game is live and available for all to play.)

"We have long identified social gaming as a critical component to this strategy, and in Bossa Studios we discovered an entrepreneurial, creative team that shared our passion for creative excellence," Miss Murdoch told The Guardian. "They have bold ideas for this space which we naturally welcome and will be a significant addition to the Shine Group."

Monstermind looks to be a fresh take on the city-building genre that CityVille has done so well to popularize. Well, fresh in the sense that, in addition to building cities, you can sic giant monsters to crush your friends' towns. The game features nearly full 3D visuals and an art style that screams "The Blob meets Sim City." Check out the game's trailer below to see what we mean.



Click here to play Monstermind on Facebook Now >

Were you waiting for a new approach to city-builders on Facebook? What do you think so far of this new studio's first contribution to Facebook gaming? Sound off in the comments. Add Comment

FarmVille meets Indiana Jones for real in Adventure World soon

Adventure World: An Indiana Jones Game
Since Adventure World's release last week, many media outlets dubbed it "FarmVille meets Indiana Jones." It seems that Zynga took those allusions to heart, as the company has teamed up with Lucasfilm to make good on those hit-generating remarks. Zynga just announced that Indiana Jones will soon make his way into Adventure World this October.

In fact, it appears that the game will be completely rebranded with the Indiana Jones name, according to the above image. The teaser depicts the familiar Adventure World logo, but now reads, "Adventure World: An Indiana Jones Game." To us at least, this implies that Zynga Boston's debut game will incorporate the Indiana Jones brand throughout (and perhaps permanently). The wording of Zynga's announcement certainly steers us toward this conclusion:

    Zynga is proud to announce that we're teaming up with Lucasfilm to bring Indiana Jones - the KING of lost idol hunting, bull whipping, holy grail-ing and flying (but not landing) - to your favorite adventure game. Adventure World: An Indiana Jones Game will be coming soon to a browser near you.

If this is, in fact, the case, Adventure World would be the first Zynga game built entirely around a single brand, rather than the one-off promotions we see from brands like McDonald's in FarmVille and recently Best Buy in CityVille. Considering the massively ambitious game hasn't been doing so hot its first week out of the gate, this could be second wind it needs.

Is the Indy Jones fan in you excited by this announcement? What do you think of Adventure World so far? Sound off in the comments. 5 Comments

Game of the Day: Pop & Drop

pop and drop game of the dayA herd of colored balls is headed your way, and unless you act quickly, they'll drop right on top of you! Pop all the colored balls before they reach you by creating sets of three or more.

Pop & Drop features two awesome game modes: action mode and the strategy-based perpetual mode. I promise you though, you'll be kept on your toes regardless of what mode you play. Make sure to use the special power pieces to help you rack up the big points.

Click here to play Pop & Drop!
pop and drop game of the day     pop and drop game of the day
Pro Tips:

    * Pop & Drop shows you where your next shot is going to land. This is an invaluable tool! With it you can line up insanely tight shots through gaps, enabling you to hit those huge combos.
    * Bank balls off the walls. As I said before, Pop & Drop shows you where your next ball will land, even for banked shots. Use it to access those hard to reach places.
    * Be precise! When the balls are closing in, don't fire wildly. Calm down and make sure you hit an intelligent shot. For example, don't just shoot the ball onto the first level, or you'll need two more balls of the same color to knock it off. Instead, stack it onto another color so when you knock that set off, both colors will pop.
    * When all hope is lost, and the colored ball armada is knocking on your door, don't forget to use your arsenal of destructive grenades.

Diamond Dash maker: Social games 'will evolve again in the next years'

Frankly, they kind of have no choice. That's general idea Wooga studio head Henric Suuronen (pictured) seems to have put forward in an in-depth interview with Gamasutra. And it would be wise to listen--the Berlin, Germany-based Facebook game creator is third behind Zynga and EA (now that PopCap's numbers have been integrated), according to AppData.

During the interview, Suuronen gave Gamasutra a detailed explanation of where Facebook games have been, what it takes to create them from a design perspective and, most importantly, where they're going. Specifically speaking to social mechanics in Facebook games, Suuronen said to Gamasutra:

"Now moving four years forward, you have games like CityVille, Pioneer Trail from Zynga, Kabam games, Digital Chocolate games, and Zombie Lane -- great game -- and now Magic Land," Suuronen told Gamasutra. "So it has really evolved. So why would the progression stop here? So I think it will evolve, as it has done from four years ago with Jetman and Scrabulous and Tower Bloxx. So it will evolve again in the next years."

The hit maker behind Diamond Dash recently released its seventh game on Facebook, Magic Land, which enjoys a healthy 3.4 million monthly players and over 330,000 daily players. According to Suuronen, Wooga's latest game had the most man hours thrown into it, a trend he seems to believe will continue. "The whole myth of the minimum viable product -- it's gone," Suuronen told Gamasutra. "It's something that you say to investors to sound cool."

Sure, Suuronen believes that players will eventually get tired of the standard social gaming mechanics of sharing gifts and helping asynchronously. However, the Wooga studio head also points out that the harsh reality of designing Facebook games to get players to pay up isn't going anywhere, and some traditional designers have trouble coming to grips with that.

Considering social games are expected to make $1 billion this year alone (and cash in even more from there), traditional designers and companies better wise up quick if they want to fit in the next big money machine. Read Suuronen's full interview with Gamasutra here, in which he predicts how you might be enticed to pay up in the future.

Do you agree that Facebook games can only grow into more robust entertainment options from here? Where would you like to see the industry go from today's CityVille's and other life simulators? Sound off in the comments. 2 Comments

Monday, September 26, 2011

FarmVille Animal Sanctuary & Lighthouse Cove Animals: Canada Lynx, Morgan Stallion and more

As was the case with trees this evening, tonight's FarmVille update has seen the launch of not only new Animal Sanctuary items, but also animals in the Lighthouse Cove limited edition theme. These Lighthouse Cove items can be purchased for other farms, not just your Lighthouse Cove farm, if you wish to carry the theme throughout your properties. This is also a great way for those who choose not to pay to get into Lighthouse Cove early to add to their animal collections while they wait.

Lighthouse Cove

Canada Lynx - 12 Farm Cash
Standardbred Horse - 26 Farm Cash
Bufflehead Duck - 18 Farm Cash
Morgan Stallion - 35 Farm Cash

With these animals, we see two horses for collectors that cost the expected high numbers, and reward appropriate XP in exchange: 2,600 for the Standardbred and 3,500 for the Morgan Stallion. The Canada Lynx and Standardbred Horse will only be in the game's store for the next 11 days, while the other two animals will be around for a full two weeks, to give you an idea of when you really need to shop.

Animal Sanctuary

Clouded Leopard - 15 Farm Cash

Unfortunately, that's the only animal released in the theme this evening, but at least it isn't so expensive that it's guaranteed to break the bank. For purchasing this little fella, you'll receive 1,500 experience points, and will be able to harvest him every two days. He'll be available in the game's store for the next two weeks.

Regardless of which animal you choose, remember that (again), these Lighthouse Cove animals can be placed in other farms, so if you'd like to place them inside your Horse Stables and the like (where applicable), go right ahead and do that. Just make sure to not let these guys expire from the store before you have a chance to shop.

Which of these animals is your favorite? What do you think of the Lighthouse Cove theme of items so far? Sound off in the comments.

FarmVille Animal Sanctuary & Lighthouse Cove Buildings: Asian Gazebo, Seaside Cottage and more

Continuing in the double-item update in FarmVille, tonight's release brought us new buildings not only in the previous Animal Sanctuary item theme, but also in the Lighthouse Cove theme. These Lighthouse Cove items are available to purchase in other farms, so keep an eye out for them in the store when hanging out at Home or in the English Countryside as well.

Lighthouse Cove

Seaside Cottage - 25 Farm Cash
Village Store - 25 Farm Cash
Coastal Farmhouse - 25 Farm Cash
Coastal Restaurant - 30 Farm Cash

As usual, buildings in FarmVille are some of the most expensive things you can purchase, and these are no exception to that rule. The Seaside Cottage and Village Store have shorter time limits at 11 days, while the Coastal Farmhouse and Coastal Restaurant (not to be confused with the Restaurant Crafting Cottage you can purchase on your new farm for coins) will be around for the next two week.

Animal Sanctuary

Asian Gazebo - 10 Farm Cash

This building is fairly small, looking more like a lawn ornament than a full sized building, but I suppose that helps explain the cheaper price tag. If you're interested in purchasing this one, you'll need to do so within the next two weeks, before it expires form the store.

Will we see these items again after they expire? It's likely, but in the off chance that they don't, make sure to purchase any you feel you just can't live without during this first release.

Which of these new buildings is your favorite? Are you more of a fan of the Lighthouse Cove theme or the pre-existing Animal Sanctuary theme? Sound off in the comments.

FarmVille Animal Sanctuary & Lighthouse Cove Decorations: Sea Lavender, Panda Arch and more

While decorations may be the last items we've discussed in tonight's FarmVille update, that doesn't mean they're the least important. These decorative items come from both the Animal Sanctuary and Lighthouse Cove themes, and there are actually quite a few coin items in this set for those shopping on a budget. As a note, these Lighthouse Cove items are available not just in your Lighthouse Cove farm, so if you chose not to buy your way in, you don't have to worry about missing out (on these items, anyway).

Lighthouse Cove

Beach Tent - 2 Farm Cash
Beach Grass - 4,000 coins
Beach Chair Set - 20,000 coins
Coastal Planter - 8,000 coins
Dark Wood Fence - 5,000 coins
Field Stone Bridge - 15 Farm Cash
Nelly Moser - 50,000 coins
Boreal Owl - 18 Farm Cash
Sea Lavender - 5,000 coins
Maple Leaf Gnome - 15 Farm Cash

You'll need to pay special attention to these items in the store, as some of them expire in 11 days, while others are around for two weeks. Overall, there are a surprisingly large amount of coin-only items here, so if you've already spent all of your Farm Cash in simply getting into Lighthouse Cove, you'll receive a break there.

Animal Sanctuary

Panda Arch - 2 Farm Cash
Cockatiel - 10 Farm Cash

As you can see, the Lighthouse Cove side of the store definitely has more items, but you can still splurge a bit of Farm Cash on these two items if you choose. They'll both be available in the store for the next two weeks.

What do you think of this pile of new items? Have you already created a retreat on your farm with these Lighthouse Cove items, or are you just starting to decorate with them this evening? Sound off in the comments.

Bubble Witch Saga pops on Facebook, King.com hits 900M gameplays

If games like Bubble Bobble have taught us anything, it's that sometimes there's nothing more relaxing than popping bubbles. Casual and social game developer King.com knows this all too well, and has released its second bubble-bursting game on Facebook, Bubble Witch Saga. This new game is a socially-enhanced port of one of the top five most popular games ever on King.com (the casual games website of the same name), King.com Director of Product Performance, Social and Mobile, Lars Jornow told us.

The game features more levels than ever with 70 unique stages, new booster power-ups available for Facebook Credits and a deeper storyline than before. Players assume the role of an aspiring witch who wishes to join the proverbial circle of three. In order to impress the witches, you must burst the bubbles by matching three of the same color to fill their cauldron with magic goop. I mean, who knows what witches put in those things?

Bursting the bubbles will get the cauldron below bubbling, as witches are so wont to do. Each successful match causes spiders to drop from the ceiling. The more spiders you have when you burst enough bubbles, the more points you'll get (and hopefully stars), as the spiders will act as bumpers for the remaining bubbles and increase your chances of scoring big.
Buggle Witch Saga concept art
Completing each level with the most stars possible will help you reach new uncharted parts of a vast forest in your quest to become the fourth witch of the circle. Players can invite their friends to the game to help restore their lives if they fail to clear a difficult level, and later in the game they will need more friends to unlock new levels to play.

Bubble Witch Saga takes an interesting spin on the bubble-bursting sub genre of casual and social games, with its semi-realistic art style that's delightfully reminiscent of the unforgettable Halloween flick Hocus-Pocus. While the game already has six episodes (with about 10 levels each) of content, Jornow tells us that more content is already in the works.
Bubble Witch Saga gameplay
Not to mention that the game will hit mobile devices later this year. King.com also announced that it has surpassed 900 million monthly gameplay sessions across all of its platforms. Granted, that's thanks to its over 200 games total, but an impressive feat nonetheless--though, the company does say that it has beat PopCap in monthly players on Facebook, according to AppData. Bubble Witch is available for play now on Facebook, so have at those bubbles, my pretties. (I promise that's the last time I say "my pretties" here ... whoops, done it again!)

Click here to play Bubble Witch Saga on Facebook Now >

Are you excited to kick back and blow up some bubbles once again? What do you think of this game so far, and the bubble-bursting sub genre of casual or social games? Share with us in the comments. Add Comment

OpenFeint co-founder leaves, Gree International head becomes CEO

Well, that sure was quick. Just months after Japanese social game network Gree acquired OpenFeint (for a cool $104 million, mind you), the latter's co-founder and CEO has left the company, VentureBeat reports. The Burlingame, Calif.-based mobile social game network's 26-year-old co-founder Jason Citron has moved on to new opportunities, and has been replaced by Gree's head of international operations Naoki Aoyagi (pictured).

"In just over 24 months, OpenFeint has grown to over 120 million users across 7,000 games," Aoyagi said in a release. "I thank Jason for his leadership growing the company and wish him well in his new adventures." But, according to VentureBeat, the old switcheroo might not have been so cut and dry.

VentureBeat's Dean Takahashi reports hearing rumors that Citron had been fired from the company before contacting OpenFeint and Citron, both of which declined to comment on the news until Aoyagi made the above statement in a release. However, both companies aim to announce their plans for integration between the U.S. operations of both companies in the coming weeks.

In other words, Gree's westward expansion into the U.S. through OpenFeint is imminent, and Gree will likely have even more of a say in how OpenFeint handles things now with a former Gree executive at the reins. Gree hopes to turn U.S. mobile gamers into the apparently wild spenders that Japanese mobile gamers tend to be.

However, direct Japanese competitor DeNA has already launched its Mobage mobile social games platform in the U.S. through recent acquisition ngmoco, and already has support of major U.S. carrier AT&T (though, it is AT&T). It looks like this holiday season will prove whether Gree and OpenFeint can catch up to their new rivals, not to mention existing western competitors like Zynga and EA, both of which have global and mobile ambitions. At any rate, it's going to be a very merry Christmas for mobile gamers.

[Image Credit: VentureBeat]

Do you think Gree and OpenFeint can catch up to DeNA under its new management? What do you hope to see from Citron now that he's freed himself from the company he helped bring up to this point? Sound off in the comments. Add Comment

Sunday, September 25, 2011

Karma Kingdom looks to combine social good, social fun on Facebook

A Facebook game that can score us some good karma points--where do we sign up? We've seen games like FarmVille and CityVille run social good campaigns, but Singapore-based developer Asvathaa has a made an entire game of the idea. The developer just released Karma Kingdom on Facebook, a quest-driven game that looks to help you "Create Your Better World," according to its tag line.

Karma Kingdom integrates Indian mythology into modern lessons of doing good for others. It does this by allowing players to curate an island nation and maintain their citizens' happiness using the three tenants of happiness: health, community and knowledge. You will be guided by several Indian gods and goddesses in your efforts to keep the people happy through quests.

You do this through creating homes for your people to live in, and then surrounding those homes with decorations that promote Health, Community and Knowledge. It seems as if it's important to keep that balance in the decorations you place. Otherwise, your citizens will quickly become unhappy and provide less Goodwill, the resource you need to provide for your people.

Players can plant crops to provide more Goodwill, and the game doesn't seem to be governed by any energy system. (Now, that's something fresh.) But what's more important is the real goodwill Asvathaa aims to create with Karma Kingdom. The Singapore developer has promised to donate a 10 percent of its income through Facebook Credits to non-profit charities. (However, Asvathaa doesn't say which charities it will donate to exactly.)
Karma Kingdom in action
The more happiness-generating decorations you buy in the game using Facebook Credits, the more Asvathaa will donate ... somewhere. "We want to offer a personal CSR (Corporate Social Responsibility) platform for every individual as the desire to give back exists in each one of us," Asvathaa CEO and founder Ashok Desai said in a release. If anything, the game looks to be a fresh take on the genre given that it doesn't limit your play time through energy, and maybe it will do some good, too.

Click here to play Karma Kingdom on Facebook Now >

Have you tried this new Facebook game yet, and what do you think of the fact that it doesn't limit you via energy? Would you ever pay up in the game, not knowing exactly where your Facebook Credits are going? Sound off in the comments. Add Comment
And only one of which will actually involve grasshoppers. Grasshopper Manufacture, the Japanese developer responsible for stylish, gory hardcore games like No More Heroes, revealed just before the Tokyo Game Show that it will release three mobile social games through the now-global Mobage network, Kotaku reports.

The first game to be released internationally under this new deal between the developer and DeNA, which runs the Mobage network with recent acquisition ngmoco, is Frog Minutes. The game already released in Japan back in March, so this will likely just be a localized version for Mobage on Android phones in the U.S. and abroad.

In Frog Minutes, players disturb parts of a forest scene to stir up various insects and feed them to frogs. The more quickly players do this, the higher their score will climb, it seems. Ribbeting, isn't it? (Sorry, couldn't resist.) Not much was revealed about Grasshopper Manufacture's other two Mobage projects other than their titles: Humans vs Zombies and Alien Busters.

The developer plans to show more of those games at a later date, according to Kotaku. Grasshopper Manufacture is placing big bets on social games with a mobile social version of No More Heroes, which designer Suda 51 said he hopes it will be bloodiest social game around.

While it's interesting to see a Japanese developer known for taking risks with unique games major consoles that (unfortunately) sell poorly hop into the low-risk, high-profit world of social gaming, it wasn't hard to see this one coming. And considering the effect social games has had on traditional American developers, we doubt this is the last news like this we'll hear from Japan.

Are you excited to see Grasshopper Manufacture go full-bore into social gaming? What other Japanese developers do you expect to see enter the space? Sound off in the comments. Add Comment

Game of the Day: Madpet Half-Pipe

mad pet half pipe game of the dayHelp the Madpets tear up the half-pipe in this cute skateboarding game. Choose between cute foxes, pigs, bunnies, and more. Then select between Free Ride, Challenge, or Big Air; and you're ready to hit the pipe. Think you've mastered the half-pipe and have what it takes to be a pro skater? Then open up the combo list and attempt some of the more advanced tricks. Complete them all and you've earned yourself a place amongst the best of the Madpet skaters.

Click here to play Madpet Half-Pipe!
madpet half pipe game of the day     madpet half pipe game of the day
Pro Tips:

    * To execute the harder tricks, press the combo buttons at the same time, that way your pet won't preemptively do a different trick.
    * Practice in free mode before attempting challenge and big air. That way you can learn some of the higher scoring tricks before taking them to competition.
    * Even if your trick looks as though it has completed by the time you land, if you cut it close, often your pet will fall and lose all momentum. Play it safe and finish your tricks well before the landing.


Click here to play Madpet Half-Pipe!

What did you think of Madpet Half-Pipe? Were you able to execute all the tricks?

Club Penguin fires a salvo of fun with Puffle Launch for iPhone [Video]

Parents, secure the iPhones and iPads. If Club Penguin isn't going to slide onto Facebook anytime soon, we'll take the next best thing: the iPhone. Puffle Launch, first released as a mini game within the kids world of Club Penguin over a year ago, launches onto iPhone tomorrow, Sept. 15. The game, which will be available for the paltry price of $.99, puts players in control of Daredevil, one of the many Puffles available in the existing Disney-owned web game.

Just like in Club Penguin, kids can fire Daredevil from a cannon, careening into obstacles and collecting Coins. Better yet, those Coins can be transferred to kids' existing Club Penguin accounts to buy new items from the web game's store. As players advance through the game's many daring and dangerous aerial courses, they will eventually have to face the Crab Boss.

According to a Club Penguin representative, Puffle Launch is already played by 150,000 kids daily, and a new Puffle is adopted every second in the kid-friendly virtual world. (That amounts to more than 20 million of the little balls of love adopted in 2011 already!) With statistics like that, color us baffled as to why Club Penguin has yet to hit Facebook, especially considering the amount of preteens that are already active on the social network.

Hopefully, this is just the beginning of Club Penguin's expansion beyond its little home on the web and onto new platforms (aside from Nintendo's stable of consoles). Check out the game's trailer below, but you might not want to show the kids just yet, unless you're willing to buy it on every iOS device in the house.


Are you excited that Club Penguin has finally made it to iOS? Where or how else would you like to see the Club Penguin franchise go? Sound off in the comments. 1 Comment

FarmVille Pic of the Day: Yesn's flower bouquet forest

After featuring Hemi 426's zoo farm yesterday, I decided to feature something a bit more abstract today. Yesn's FarmVille tree bouquet is exactly that. Yesn seems to have thrown out the structure, thrown out the organization, and settled with a very organic, fun, and ultimately beautiful design.

If you've ever read any of my FarmVille Pic of the Day posts, you know I love seeing art created with items other than the usual hay bales. I'm especially fond of tree art, and this is an excellent example of how to flawlessly execute it. I'd say this FarmVille design is on the same level as the fire-breathing dragon and giant Lady Gaga, two tree art masterpieces. In addition to the wild design, the arrangement of flowers itself is very nice. Yesn seems to have worked hard to ensure the bouquet doesn't feature any flower repeats, each one is unique.

Great job Yesn, and here's to hoping you have plenty of arborists!

What do you think of Yesn's FarmVille flower arrangement?

If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist!